Graph Memory, Caching, and Replay

The graph itself becomes a memory of computation, turning caching and replay into traversal rather than separate infrastructure.

Caching is often treated as a separate subsystem: cache stores, invalidation logic, and bespoke keys. In a graph-native system, caching is a property of topology.

Presence as Cache

If a transformation has already been executed for a given input, the result is already present as a node or row. The graph’s structure is the cache. You don’t need to recompute or revalidate. You traverse the existing structure.

Replay by Traversal

Because every transformation emits outputs and links them to inputs, you can replay by walking forward from any point. If you update a function, you can mark downstream nodes as stale and recompute only what’s necessary.

Partial Reuse

Paths in the graph can be reused even if downstream logic changes. This makes optimization natural: keep stable parts, recompute only what changed.

Explicit Lineage

Each output has a lineage of inputs and transformations. This yields:

Memory Before Effort

Functions can be treated as fallbacks. If the graph already remembers a result, you use it. If it doesn’t, you compute and then extend the memory. Computation becomes growth, not repetition.

Why This Matters

Caching becomes a byproduct of your architecture rather than a separate concern.

Part of Graph-Native Declarative Computation