Interactive Controls for Generative Graphics

Interactive controls map user inputs to vector indices so viewers can explore a generative space in real time.

Vector-driven graphics become far more compelling when you can explore them interactively. If a vector defines an image, then controls are simply ways of editing that vector. Sliders, buttons, or toggles become gateways into a visual design space.

Imagine a panel with controls labeled “Split,” “Density,” “Palette,” and “Shape Type.” Each control maps to specific vector indices. When you adjust one, the output updates instantly. You are no longer a passive viewer; you are navigating a landscape of visual possibilities.

Mapping Inputs to Vector Values

The core idea is straightforward:

This makes the system predictable and consistent. It also means you can save and share user-created designs by storing the resulting vector.

Building Intuitive Controls

Not every vector index should be exposed directly. Raw indices are technical; users want meaningful controls. You can create higher-level controls that adjust multiple indices together. For example:

This creates a friendlier interface without sacrificing the underlying determinism.

Real-Time Feedback

Generative systems thrive on immediate feedback. The faster the update loop, the more users can explore. SVG and canvas rendering are both suitable for fast iteration. If performance becomes an issue, you can throttle updates or precompute certain elements.

Preserving Identity

When users adjust parameters, you want the output to remain recognizable as part of the same system. The structural mapping ensures this. Even when a user pushes values to extremes, the output still feels like it belongs to the same family.

Interactive Use Cases

Interactive generative systems can power:

The ability to explore the space of designs transforms static visuals into living systems.

Saving and Sharing

The vector is the perfect artifact to save. You can store it, serialize it into a URL, or embed it in a QR code. Anyone who loads the vector can recreate the same image, making sharing trivial and storage efficient.

Designing for Exploration

A good interactive system encourages experimentation. Provide presets, randomization buttons, and small nudges. Make it easy to reset or revert. This creates a playful environment where users learn the system intuitively.

Interactive controls are the human interface to vector-driven graphics. They turn a deterministic engine into a creative playground, letting users explore a structured aesthetic space without needing to write code.

Part of Vector-Driven Generative Graphics